![]() ![]() ![]() Cast Reflect on each of your characters during the last phase of the fight. ![]() It is recommended, especially if you are having problems with this fight, that you level her up on the Highbridge against regular fiends until she has learned this spell. It can’t be overstated how much easier this fight is if Yuna has learned the Reflect magic spell. Tidus and Auron can also use the Trigger Command to talk to Seymour and increase their Strength stat. Yuna can use the Trigger Command to talk to Seymour and increase her Magic Defense which incredibly useful for this fight. However, Aeon’s can still be useful for a quick Overdrive if Yuna manages to get to use Grand Summon. Natus will use a spell called Banish which will immediately eject the Aeon from the fight. Casting an Aeon will not be very helpful in this fight. This will not be of concern though if you have cast Reflect on your characters, in which case, you should focus your attacks on Natus. Dealing with hitting Natus 1,000 HP at a time is still easier than dealing with his Flare spell. ![]() This will drop to 3,000 HP, then 2,000, then finally 1,000 HP where it will remain the rest of the fight. You can opt to attack Mortibody instead as each time Mortibody is killed it will cast Mortibsroption on Natus stealing 4,000 HP from Natus and reviving itself. Natus will use either Multi-cast or Flare to counterattack if you attack him directly. You can cast Reflect on Natus which will cause the Cura spells to bounce on to one of your party members and will make the fight significantly easier. Mortibody will also begin casting Cura on Natus which can make the remaining 12,000 HP incredibly difficult to burn through. Seymour will now begin casting Flare on party members which will cause ~2,500 HP worth of damage. For this reason you should use a Soft or use Yuna’s Esuna spell to remove the Petrify status effect immediately. Mortibody will use an attack called “Shattering Claw” and it will shatter any petrified character if it hits them which will permanently remove that character from the battle. Natus will also begin casting Break on individual characters which will cause players to become petrified. You can use Dispel to remove this status effect if you have it. Natus will start off this phase by casting Protect on himself. Keep hammering away until you reach the next phase of the fight (after you have done 24,000 damage). You can use Yuna’s NulBlaze, NulShock, NulTide and NulFrost in between Mortibody and Natus’ attack to prevent any damage from these spells but this is not recommended for two reasons:ġ) It is difficult to time it so that Yuna’s turn is in between Natus and Mortibody’s attacks (though not impossible), andĢ) you can’t stack up these spells as Mortibody will cast Desperado which removes all status effects from your team. Natus will attack very shortly after Mortibody and will use Multi-cast to doublecast a spell of the same element that Mortibody used. It will automatically use Desperado when three of your party members have the same status effect so you have to be strategic about which status effects you apply to each of your characters.ĭuring Phase 1 Mortibody will only cast basic magic spells rotating through each element. Throughout the fight though Mortibody will cast Desperado which will remove positive status effects, such as Haste, Protect, Shell and Reflect, from your party members. There are three separate phases of this battle and you can expect three different attack patterns during the fight. Natus is Maester Seymour himself while Mortibody is the small, alien-like arm attached to Natus on the left side. Seymour Natus is made up of two different attackable and targetable portions of the boss, Natus and Mortibody. ![]()
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